Hel­lo from the trai­nee of­fice!

We, the IT trai­nees have been in the trai­nee of­fice sin­ce mid-Sep­tem­ber and sin­ce the be­gin­ning of Oc­to­ber we have six more IT stu­dents and Si­mon, our trai­ner. Our first day tog­e­ther con­sis­ted of a get-tog­e­ther with Si­mon, du­ring which we got to know each other bet­ter. In ad­di­ti­on, we have cla­ri­fied a num­ber of or­ga­ni­sa­tio­nal mat­ters, e. g. we have laid down com­mu­ni­ca­ti­on ru­les for our time tog­e­ther in the Lear­ning Of­fice. Af­ter­wards we for­med two teams of five peop­le each and plan­ned the next sprint over the ba­sics of pro­gramming.

In the first days we lear­ned how to plan a sprint and how to esti­ma­te the com­ple­xi­ty of a pro­duct back­log item. Here, Ni­ko­laus sup­por­ted us.  It tur­ned out that the esti­ma­tes wi­t­hin the team can vary great­ly. The­se dif­fe­ren­ces aro­se be­cau­se we were not yet fa­mi­li­ar with the to­pic and had no pre­vious ex­pe­ri­ence. Af­ter a short dis­cus­sion we agreed on a com­mon re­sult, which was ac­cep­ta­ble for all team mem­bers.

Du­ring our sprint it be­ca­me clear that we were too ge­nerous with our time esti­ma­te in ad­van­ce and the­re­fo­re we were able to fi­nish our sprint ear­ly. Du­ring the sprint we have lear­ned to pay at­ten­ti­on to our team mem­bers and to sup­port them in case of ques­ti­ons or pro­blems.

In this sprint we crea­ted a rou­let­te game to learn the ba­sics.

We then star­ted our se­cond sprint, in which we co­ve­r­ed the ba­sics of ob­ject-ori­en­ted pro­gramming. Here we were able to esti­ma­te the re­qui­red time much bet­ter. Du­ring the sprint we have lear­ned the ba­sics in a play­ful way by crea­ting a role-play­ing game.

We have re­cor­ded our work re­sults in our in­ter­nal Vo­ca­tio­nal Training 2017 Wiki.

All in all, we are very sa­tis­fied with our cur­rent working me­thods and look for­ward to the fu­ture in the trai­nee of­fice.

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